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Author |
Thread Statistics | Show CCP posts - 24 post(s) |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
36
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Posted - 2013.01.09 13:10:00 -
[1] - Quote
1. I think you've gone too far with that tiercide. Price tag does matter for bigger ships, and having tiers is not that terrible thing after all. Having exactly the same number of slots is not necessary, in my opinion. I'd suggest bringing extra slots on some battlecruisers (poor Cane...). Same would apply to battleships - do not please nerf Mael or add new slots for Domi. 2. 5% armor hp per level for Brutix seems fits its role much better, and in line with it's big brother, Erebus. 3. Nerfing Harbinger? Fozzie, you're evil. |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
36
|
Posted - 2013.01.09 15:02:00 -
[2] - Quote
Destroyer of Souls wrote:Well I guess that is it. Come on Harbinger. Come out back . Time to put you out of your misery. Oh come on! It cant fit beams... because of a power grid! Since when did amarrians have problems with PG? And if I cant put beams on Harb, then why are there beams at all? |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
36
|
Posted - 2013.01.09 21:53:00 -
[3] - Quote
Zimmy Zeta wrote:SMT008 wrote:The Harbinger needs a CPU boost (VERY IMPORTANT) and a PWG boost. Oh, I see. I was stupid then, sorry. If 800mm RRT + biggest guns + Neut is not possible, then we have indeed a problem with the Harbi that CCP should address. Heavy Pulses are not the biggest guns. Heavy Beams are. And 1600mm plate fits even on some cruiser hulls (armor HACs, anyone?) - so should be not a problem at all on BC. Battleships mostly carry 2 or even 3x1600 plates. That's why Harbinger should get a HUGE buff in PG, to be able to fit either: 1) 1600 plate + MWD + rack of pulses + med.nosf/neut, or 2) 2x med.reps + AB + med.cap-booster + rack of beams I can close my eyes on CPU, as there are non-energized plates, and that's amarrian ship after all, so should be tight on CPU. But the power grid - it needs some! |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
36
|
Posted - 2013.01.10 02:21:00 -
[4] - Quote
Anasur wrote:Well, not loving the shield nerf, but I suppose anyone who flies one will say the same:)
One suggestion though, how about reducing it to 6 launchers but giving it a +10% per level damage boost, with associated fitting changes of course. Much the same as you did the Harbinger.
This would be a dps nerf to anyone with lvl 1-3 in BC. DPS at BC 4 is exactly the same, and it is a small (about 3%) boost at BC5.
That would allow a utility high slot for practical use. Letting a ship often used for PvE have space for a tractor beam is insanely convenient, or a Scan Probe launcher when using one in a wormhole!! Not to mention making a gang link more viable in a ship with a bonus to them. Hey, that was supposed to be my words exactly! Both Caldari battlecruisers without utility high is too sad to be true. I even didnt mind having a humble 7.5% bonus, but whatever - just give that utility high. Also, I'd like to suggest 7.5% bonus to shield HP instead of resists. It doesnt matter for PVE applications, and still a very good option for PVP - but without overshadowing the Ferox. |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
36
|
Posted - 2013.01.10 02:32:00 -
[5] - Quote
Grath Telkin wrote:Sinzor Aumer wrote: Heavy Pulses are not the biggest guns. Heavy Beams are.
This is wrong and you should be ashamed. Heavy pulse are the largest mid sized close range guns, Heavy Beams are the largest long range guns. Apples and Oranges. Oh, wow, didnt know - sorry, derp. Are you serious? Who cares if they are short or long range? If I cant fit them on Harby - then where? |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
36
|
Posted - 2013.01.10 05:01:00 -
[6] - Quote
Grath Telkin wrote:You want to use BEAMS on a ship that already suffers crippling fitting issues? Cant believe I thumb up a PL dude.
Ganthrithor wrote:I think you need to re-evaluate your approach. Stop pigeon-holing ships. Let Gallente ships continue to choose between armor and shield tanks. Stop stripping away utility highslots. Stop nerfing mobility on already-clumsy ships. Either make all the BCs fun to fly like the Cane, Drake, and Harb are, or just can the whole class. Noone is going to fly BCs if they all perform like slightly-improved Prophecies. ...and a Goon dude.
Before it's too late - maybe we just buff all former tier1 up to tier2 level, rather than vice-versa? Power creep can not be a valid excuse here - Hurricane and Drake are fine now, not at all over-powered compared to tier3's for example. So let's just pull the rest of them battlecruisers to that level. |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
36
|
Posted - 2013.01.10 05:08:00 -
[7] - Quote
Valleria Darkmoon wrote:The Drake almost never used that slot before anyway so again is it really even noticeable. Yes it did! Drake was good in PVE, you know. It means tractor beam, salvager or a probe launcher for WH ninjas. Also, considering future off-grid boosting nerf, T1 battlecruisers will be used for boosting in small gangs. |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
36
|
Posted - 2013.01.10 08:54:00 -
[8] - Quote
Luscius Uta wrote:A Drake will lose its utility high which sucks if you like doing C1/C2 sites for melted nanoribbons... but at least we have salvage drones now. Sleepers wrecks are too difficult for them afaik. |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
36
|
Posted - 2013.01.10 09:02:00 -
[9] - Quote
Valleria Darkmoon wrote:If you just want Amarr bonuses on a Gallente ship then I wouldn't hold my breath if I were you, there might be a case for not having BOTH Gallente BCs with an active rep bonus but it will blow my mind if you get a resist or armor hp bonus instead. Why? Armor HP bonus is just right in Gallente style - look at Proteus, or Erebus. |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
36
|
Posted - 2013.01.10 11:55:00 -
[10] - Quote
Vilnius Zar wrote:If only Grath knew what he was talking about. Of all ship in EVE, heavy beams only fit on Absolution - is that alright? Harbinger cannot even shield-tank with them. Did I say shield-tank? Burn the heretic! |
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Sinzor Aumer
Atlas Research Group Aerodyne Collective
36
|
Posted - 2013.01.11 04:54:00 -
[11] - Quote
CCP Fozzie wrote:Examples of split weapon ships are the Typhoon and Naglfar, both of which are designs that I consider obsolete and worth changing when we get to them. A bit offtopic, but while we're at it, I'd like to say:
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Typhoon is one of the best close-range battleships ever. It's really versatile, and that was the reason I started training for missles. If you make yet another missle-boat of it, I'll postpone that training, because boring ships are boring. If you want to add some torpedo-ish flavour to the Phoon, you have my permission for bonusing target painter. That would make it even more versatile (thus fun to play) and compensate for missing e-war battleships in all races other than Caldari.
Cant say much about Naglfar, but let's estimate. All other dreads have 3 weapon slots, while it has 4. Then, gyrostab+BCU > 2x gyrostab because of stacking. That is, Naglfar should be superior of them all... The fact that it's not may be because of some broken weapon system (citadel missles) or tanking issues, rather than split-weapons themselves. |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
36
|
Posted - 2013.01.11 11:26:00 -
[12] - Quote
Grath Telkin wrote:Sinzor Aumer wrote: That is, Naglfar should be superior of them all... The fact that it's not may be because of some broken weapon system (citadel missles) or tanking issues, rather than split-weapons themselves. The Nag sucks, everybody who's ever flown a cap of any kind knows it, as its been a hard fought fact for about ....hmm...ok ever since it was released. Worse than Phoenix? Fix those first, and then we'll see if it's about split weapons or not. |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
36
|
Posted - 2013.01.11 15:03:00 -
[13] - Quote
Freighdee Katt wrote:[Brutix and Myrm] having [armor repair bonus] might be a bad idea, but it's not "obsolete" as it stands now, at least for PvE... A blaster-boat in PVE... Hmm, what could it be? Certainly it's not mission-running - too much hustle. Must be something where NPCs are not numerous but strong enough to tank that mad DPS. A-ha! Those are Incursions or Wormhole sites, did I guess right? But those are ran with logis, so local reps would be inappropriate :-((
Hakan MacTrew wrote:Actually, I've noticed one thing I'm not so sure about. The sig. radius of the Gallente ships are 22% larger than the Minmatar ones, making them only 15m smaller than a Typhoon. Is that not just a tad excessive? That once again confirms - Typhoon is awesome. |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
36
|
Posted - 2013.01.11 15:20:00 -
[14] - Quote
Mund Richard wrote:Recoil IV wrote:fozzie,why not make cyclone or hurricane the equivalent of typhoon?at a smaller scale of course. My first reaction: why would you want that? Recoil IV wrote:with 8 slots, 4 turrets/4 launcher slots with bonuses to rate of fire for heavy,heavy assault missiles,rapid light and damage/rof for projectiles.while keeping the shield bonus AAAAH. So you want 8 hardpoint split weapon system twin-bonused WITH a tank bonus. Aren't we slightly a bit greedy? But split-weapons sux, no need to worry! ;-)
Also, not agree with you criticism of suggested bonuses for Brutix: 1) Buffer is used in PVE, namely in Incursions and WHs. You need to survive till logi pilot wakes up and lands on you. 2) Rigs are used both for active and passive tank, PVP and PVE - what are you talking about? |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
36
|
Posted - 2013.01.11 15:35:00 -
[15] - Quote
Jerick Ludhowe wrote:The active rep bonus needs to be increased to 10% per level on all ships regardless if improvements to the modules themselves happen. W/o such improvements to the bonus the imbalance between resistance and active bonuses will be no different and this discussion will simply continue for another 5+ years... On top of that, resistance is cap-independent. But I'd rather say - nerf resistance bosuses to 3.75% all across the board. It would prevent power creep. It's also indirect nerf of logi ships, which are sometimes considered "almost overpowered". |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
37
|
Posted - 2013.01.12 13:47:00 -
[16] - Quote
Hakan MacTrew wrote:Ravens with lasers, Torp Domi's and AutoGeddons. FYI, Arty-Abaddons were once the main-stream doctrine of some 0.0 alliances. |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
37
|
Posted - 2013.01.14 12:14:00 -
[17] - Quote
Spugg Galdon wrote:I'm starting to agree with those people who say "odd" drone bandwidth sizes are weird an impractical. Odd bandwidth can work with stasis drones in a very limited number of cases - when smaller drones are fast enough to catch the target and slow it down, then larger drones overtake and give it a hug. It could also work with neutralizing drones, if they had different cycle time - much the same as neut modules... but they dont.
The only thing that would really justify that wierd bandwidth is sub-capital drone control unit. |
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